![]() See in Glossary of the output device, Unity might add black bars to the rendered output so the content doesn’t stretch. To match the aspect ratio The relationship of an image’s proportional dimensions, such as its width and height. To fill the full-screen window, Unity scales the application contents. The application window fills the full-screen native resolution of the device. This sets the default window mode at startup. Specifies how the window appears on the device. Resolution and Presentation settings for Android. Use the Resolution and Presentation section to customize aspects of the screen’s appearance. Specify textures of various sizes to represent your application on devices running versions earlier than Android 7.1 (API level 25). ![]() Specify textures of various sizes to represent your application on devices running Android 7.1 (API level 25) or higher. Specify textures of various sizes to represent your application on devices running Android 8.0 (API level 26) or higher. Use the Icon section to specify icons to represent your application on the device. Unity currently supports three UI systems. Player Settings for Android.ĭocumentation for the properties is grouped according to their respective sections in the Player UI (User Interface) Allows a user to interact with your application. For a description of the general Player settings, see Player Settings Settings that let you set various player-specific options for the final game built by Unity. This page details the Player Settings for the Android platform.
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